2nd International Technology, Education and Environment Conference(TEEC2012)
Date: | 06-Aug-12 to 09-Aug-12 |
Location: | University of Abuja / Abuja / Nigeria |
Category: | Automotive Education Environment Healthcare & Pharmaceuticals Technology Travel & Tourism Building, Construction & Architecture Engineering Home, Garden & Landscaping HR & Careers Science Sport, Fitness & Recreation Telecommunications |
Technology and Innovation
Sub-Themes
• Instructional Materials and Design
• Active Learning and Blended Instructions
• The Classroom and New Learning
• Distance Education
• Technologies, Strategies and Methods
• Software, Games and Simulations
• Vocational/Technical Education
• Educational Projects and Innovations
• Experiences in Learning
• Virtual Technologies
• Learning Objects and Technology
• Asynchronous Learning
• Content Management Systems
• Innovative Teaching Strategies
• Learning Management Systems
• Teaching Technologies
• Online Assessment
• Online Collaboration
• Online Forum Discussion
• Smart-Board Teaching
• Table of Specifications
• Virtual Classrooms
• Digital Libraries
• E-Learning Strategies
• Curriculum Design
• Advanced Technologies for Learning/Teaching
• Cloud computing
• Collaborative technologies
• E-publishing/digital libraries
• Learning management systems and environments
• Learning portfolios
• Mobile teaching and learning technologies
• Shared online video
• Social networks
• Videoconferencing
• Web 2.0 technologies (podcasting, wikis, blogs, etc.)
• Alternative and innovative assessment methods
• Assessment practices in cross-cultural research
• Best practices in assessment/evaluation
• Performance and outcome assessment
• Contextualized innovation
• Accessibility, scalability, usability,& sustainability
• Education reform with technology
• Government initiatives and programs
• Technology Policy issues and trends
• Quality assurance and accreditation
• Teacher education and technology integration
• E-learning benchmarks and standards
• Evaluating for quality improvement
• Networks, Partnerships, and Exchanges
• Competencies and perspectives
• Courses, programs, degrees, and initiatives
• Learning barriers, challenges, and concerns
• Learning communities/Environments
• Learning partnerships and innovations
• Innovative Approaches to Learning
• Authentic, contextualized, and real-world learning
• Case, Scenario, Problem, Project -based learning
• Collaborative learning
• Communities of practice
• Electronic Performance Support Systems (EPSS)
• Game-based learning
• Learner-centered, and self-directed learning
• Learning communities
• Learning management and support systems
• Lifelong, informal, and nontraditional learning
• On-demand and just-in-time learning
• Participatory learning and media
• Personalized learning environment
• Virtual reality learning environments
• Free and open source software
• Learning portals
• Localization of content and knowledge
• Online language learning
• Open access publishing
• Open courses, learning, and open resources
• Publishing, copyright and other legal issues
• Open projects, partnerships, and consortia
• Open teaching
• Participatory/contributory communities
• Technologies for Socially Responsive Learning
• Digital divide issues, initiatives, and cases
• Digital and social media for engaging youth
• Ethical, cultural, historical aspects
• social issues in technology use
• Education online films,
• Documentaries, news, & other media
• Learning technologies for change
• Rural community learning and technology
• Technology solutions for the marginalized
• Technology uses in multicultural contexts
• E-learning/E-training
• Flexible learning
• Innovative online learning and programming
• Mobile and ubiquitous learning
• Online learning environments
• Mobile Communication Services
• Agents and Multi-Agents systems for ICT
• Antennas & Propagation
• Artificial Intelligence / Expert Systems
• Bioinformatics and Scientific Computing
• Environmental Technology
• Broadband & Intelligent Networks
• Business Information Systems
• Econometrics
• ICT Systems and Networks
• Complex Systems: Modeling
• Computational Intelligence Applications
• Computer Vision & Pattern Recognition
• Data Base Management
• Data Generation and Data Fusion
• Data Warehousing, Ontology and Databases
• Distributed Sensor Networks
• E-Commerce & E-Business
• Mining Technology
• E-Government & E-Working
• E-Health & Biomedical Applications
• E-Learning & E-Collaborations
• Emerging Technologies & Applications
• Ethical, Social and Legal issues in Environment
• Evolutionary Computation & Genetic Algorithms
• Fuzzy Logic & Systems
• Fuzzy, ANN & Expert Approaches
• Human-Computer Interaction
• ICT & Banking
• ICT & Education
• ICT & Intelligent Transportation
• ICT in Environmental Sciences
• Image & Multimedia Applications
• Image Analysis and Processing
• Information & Data Security
• Information Indexing & Retrieval
• Information Management Systems
• Information Processing
• Information systems & Applications
• Intelligent Computing Systems
• Internet Applications & Performances
• Knowledge Based Systems
• Time Management
• Knowledge Development
• Decision Making
• Machine Learning Technologies
• Machine Vision & Remote sensing
• Management Information Systems
• Geographical Information Systems
• Mobile Networks & Services
• Mobile/Wireless Computing
• Natural Language Processing
• Network Management and Services
• Networking Theory & Technologies
• Neural Networks Applications
• Next Generation Network
• Optical Communications
• Parallel and Distributed Computing
• Protocols and Standards
• QoS Management
• Real-Time and Embedded Systems
• Robotic Technologies
• Satellite & Space Communications
• Security and Cryptography
• Semantic Web Applications
• Signal & Image Processing
• Systems & Software Engineering
• Virtual workforces
• Web Engineering
• Wireless Communications
• New and Emerging Technologies in Education
• Engineering Education and Sustainability
• Innovation and Good Practice
• Learning and Teaching Methodology
• Media Production
• Computer Software in Engineering
• Mathematical and Statistical Applications
• e-Learning Tools and Developments
• Computer Science in engineering
• Web-based Learning
• Electrical/Electronics Engineering Education
• Integrating e-Learning and Classroom Learning
• Mechanical Engineering Education
• Emerging Technologies for Virtual Education
• Chemical Engineering Education
• Environmental Dynamics
• Computer and Web-based Software
• Ethical Issues in Engineering Education
• Virtual Environments for Education
• University-Industry Collaboration
• Digital Classrooms
• Research/Innovation in Engineering Education
• Multimedia in Engineering Education
• Current and Future Trends and Directions
Sub-Themes
• Instructional Materials and Design
• Active Learning and Blended Instructions
• The Classroom and New Learning
• Distance Education
• Technologies, Strategies and Methods
• Software, Games and Simulations
• Vocational/Technical Education
• Educational Projects and Innovations
• Experiences in Learning
• Virtual Technologies
• Learning Objects and Technology
• Asynchronous Learning
• Content Management Systems
• Innovative Teaching Strategies
• Learning Management Systems
• Teaching Technologies
• Online Assessment
• Online Collaboration
• Online Forum Discussion
• Smart-Board Teaching
• Table of Specifications
• Virtual Classrooms
• Digital Libraries
• E-Learning Strategies
• Curriculum Design
• Advanced Technologies for Learning/Teaching
• Cloud computing
• Collaborative technologies
• E-publishing/digital libraries
• Learning management systems and environments
• Learning portfolios
• Mobile teaching and learning technologies
• Shared online video
• Social networks
• Videoconferencing
• Web 2.0 technologies (podcasting, wikis, blogs, etc.)
• Alternative and innovative assessment methods
• Assessment practices in cross-cultural research
• Best practices in assessment/evaluation
• Performance and outcome assessment
• Contextualized innovation
• Accessibility, scalability, usability,& sustainability
• Education reform with technology
• Government initiatives and programs
• Technology Policy issues and trends
• Quality assurance and accreditation
• Teacher education and technology integration
• E-learning benchmarks and standards
• Evaluating for quality improvement
• Networks, Partnerships, and Exchanges
• Competencies and perspectives
• Courses, programs, degrees, and initiatives
• Learning barriers, challenges, and concerns
• Learning communities/Environments
• Learning partnerships and innovations
• Innovative Approaches to Learning
• Authentic, contextualized, and real-world learning
• Case, Scenario, Problem, Project -based learning
• Collaborative learning
• Communities of practice
• Electronic Performance Support Systems (EPSS)
• Game-based learning
• Learner-centered, and self-directed learning
• Learning communities
• Learning management and support systems
• Lifelong, informal, and nontraditional learning
• On-demand and just-in-time learning
• Participatory learning and media
• Personalized learning environment
• Virtual reality learning environments
• Free and open source software
• Learning portals
• Localization of content and knowledge
• Online language learning
• Open access publishing
• Open courses, learning, and open resources
• Publishing, copyright and other legal issues
• Open projects, partnerships, and consortia
• Open teaching
• Participatory/contributory communities
• Technologies for Socially Responsive Learning
• Digital divide issues, initiatives, and cases
• Digital and social media for engaging youth
• Ethical, cultural, historical aspects
• social issues in technology use
• Education online films,
• Documentaries, news, & other media
• Learning technologies for change
• Rural community learning and technology
• Technology solutions for the marginalized
• Technology uses in multicultural contexts
• E-learning/E-training
• Flexible learning
• Innovative online learning and programming
• Mobile and ubiquitous learning
• Online learning environments
• Mobile Communication Services
• Agents and Multi-Agents systems for ICT
• Antennas & Propagation
• Artificial Intelligence / Expert Systems
• Bioinformatics and Scientific Computing
• Environmental Technology
• Broadband & Intelligent Networks
• Business Information Systems
• Econometrics
• ICT Systems and Networks
• Complex Systems: Modeling
• Computational Intelligence Applications
• Computer Vision & Pattern Recognition
• Data Base Management
• Data Generation and Data Fusion
• Data Warehousing, Ontology and Databases
• Distributed Sensor Networks
• E-Commerce & E-Business
• Mining Technology
• E-Government & E-Working
• E-Health & Biomedical Applications
• E-Learning & E-Collaborations
• Emerging Technologies & Applications
• Ethical, Social and Legal issues in Environment
• Evolutionary Computation & Genetic Algorithms
• Fuzzy Logic & Systems
• Fuzzy, ANN & Expert Approaches
• Human-Computer Interaction
• ICT & Banking
• ICT & Education
• ICT & Intelligent Transportation
• ICT in Environmental Sciences
• Image & Multimedia Applications
• Image Analysis and Processing
• Information & Data Security
• Information Indexing & Retrieval
• Information Management Systems
• Information Processing
• Information systems & Applications
• Intelligent Computing Systems
• Internet Applications & Performances
• Knowledge Based Systems
• Time Management
• Knowledge Development
• Decision Making
• Machine Learning Technologies
• Machine Vision & Remote sensing
• Management Information Systems
• Geographical Information Systems
• Mobile Networks & Services
• Mobile/Wireless Computing
• Natural Language Processing
• Network Management and Services
• Networking Theory & Technologies
• Neural Networks Applications
• Next Generation Network
• Optical Communications
• Parallel and Distributed Computing
• Protocols and Standards
• QoS Management
• Real-Time and Embedded Systems
• Robotic Technologies
• Satellite & Space Communications
• Security and Cryptography
• Semantic Web Applications
• Signal & Image Processing
• Systems & Software Engineering
• Virtual workforces
• Web Engineering
• Wireless Communications
• New and Emerging Technologies in Education
• Engineering Education and Sustainability
• Innovation and Good Practice
• Learning and Teaching Methodology
• Media Production
• Computer Software in Engineering
• Mathematical and Statistical Applications
• e-Learning Tools and Developments
• Computer Science in engineering
• Web-based Learning
• Electrical/Electronics Engineering Education
• Integrating e-Learning and Classroom Learning
• Mechanical Engineering Education
• Emerging Technologies for Virtual Education
• Chemical Engineering Education
• Environmental Dynamics
• Computer and Web-based Software
• Ethical Issues in Engineering Education
• Virtual Environments for Education
• University-Industry Collaboration
• Digital Classrooms
• Research/Innovation in Engineering Education
• Multimedia in Engineering Education
• Current and Future Trends and Directions
Visitors
The Conference attracts a range of researchers, scientists, technologists, teachers, students, activists, administrators, professionals and others. Attendees join together to share ideas, experiences, views and their passion for quality teaching and learning.
Exhibitors
The Conference serves as a means to connect and engage creative technologists, educators, entrepreneurs, researchers, scientists, consultants, training managers, policy makers, curriculum developers, and others in the topics and fields in which they are passionate about.
TEEC2012 will be an International Forum for those who wish to present their projects and innovations, having also the opportunity to discuss the main aspects and the latest results in the fields of Education, Technology and Environment. Our aim is to inspire and provoke crucial discussions and debates. The event will boast critical thinking and reconsider policies and practices.
TEEC2012 will be an International Forum for those who wish to present their projects and innovations, having also the opportunity to discuss the main aspects and the latest results in the fields of Education, Technology and Environment. Our aim is to inspire and provoke crucial discussions and debates. The event will boast critical thinking and reconsider policies and practices.
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